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THE FUTURE BITES TOUR ANNOUNCEMENT
THE FUTURE BITES TOUR 2021 Tickets on sale 11th December. Sign up for pre-sale access to the UK dates at https://store.thefuturebites.com September 2021 Wed 8th Cardiff, St Davids Hall Thu 9th Sheffield, City Hall Sat 11th Manchester, 02 Apollo Sun 12th Glasgow, Concert Hall Mon 13th Birmingham, Symphony Hall Wed 15th Portsmouth, Guildhall Thu 16th London, Hammersmith, Eventim Apollo Fri 17th Nottingham, Royal Concert Hall Mon 20th Germany, Hamburg, Sporthalle Tue 21st Netherlands, Amsterdam, Afas Thu 23rd Luxembourg, Luxembourg, Rockhal Main Room Fri 24th Germany, Frankfurt, Jahrunderthalle Sat 25th France, Strasbourg, Palais de la Musique et des Congrès Mon 27th France, Toulouse, Theatre Du Casino Barriere Tue 28th France, Bordeaux, Theatre Fémina Thu 30th France, Paris, Zenith October 2021 Fri 1st France, Nantes , Cote Des Congress Sat 2nd France, Lyon, Ampi Theatre Mon 4th Italy, Milan, Teatro Degli Arcimboldi Tue 5th Italy, Florence, Tuscany Hall Wed 6th Italy, Rome, Auditorium Conciliazione Fri 8th France, Aix en Provence, Le 6Mic Sun 10th Spain, Madrid, La Riviera Mon 11th Spain, Barcelona, Razzmatazz 1 Thu 14th Germany, Berlin, Tempodrome Sat 16th Belgium, Brussels, AB Mon 18th Germany, Bochum, Congresshalle Tue 19th Switzerland, Zurich, Volkshaus Wed 20th Germany, Munich, Zenith Thu 21st Germany, Ludwigsburg, MHP Arena
View this thread for the most up to date pubstomp list! This thread is updated everyday!Organizers, you can create an account and publish your event on Esports-Tickets.com if you plan to sell tickets, $0 fees promo for organizers I tried to look for a pubstomp thread but couldn't find one so here it is! Usually Reservoir_cat creates this one but I haven't been able to get in touch with him/her. Here's the old TI7 and TI6 pubstomp threads. There are a couple of threads made to ask for surveys/feedback/how-tos about pubstomps, feel free to PM me because I've organized several pubstomps in the past and partnered with sponsors such as RedBull, Logitech, GameVox, AMD, etc. as well and can offer a few tips and tricks! Comment below with the country, city and description for your pubstomp, it helps a lot to include a link for additional details.
Country
City
Description
Australia
Brisbane
Event Link - Tickets $20 before 18/08, $25 after. Food and Drinks provided, giveaways and 1v1 tournament as well. luberk
Australia
Melbourne
Event Link - One amazing guy has rented a cinema in Melbourne, Australia if you feel like joining us at 3am! priorax
Australia
Sydney
Event Link - The same amazing guy that rented out a cinema in Melbourne, Australia has also rented out a cinema in Sydney, Australia if you feel like joining us at 3am.
Event Link Official Secret Shop, bars , cosplay & sponspors giveaway. Velcom Cinema & Galileo Silver Screen RestorKa
Brazil
Belo Horizonte
Event Link - We will broadcast every game, including group stages, at WASD eSports Bar in Belo Horizonte, Brazil. For the finals we are planning a big event with giveaways and x1 with pros and semi-pros. The tickets are R$ 10,00 and you can check it out here. Urso_WASD
Brazil
Porto Alegre
Event Link - Venha assistir a final do The International 2018 ao vivo, em um telão, na Lends Club! Teremos comida, chopp e premios! Come watch The International 2018 finals on a big screen, at Lends Club! We'll have food, draft beer and prizes for atendees! esportsPOA
Canada
London
Event Link - We will once again host @ The Squire Pub & Grill in London, ON, CAD. RGBKnights
Canada
Ottawa
Event Link - At Click eSports Sat, 25 August 2018 12:00 PM – 8:00 PM EDT. Ticket types to only watch or to also use gaming PCs at same time (note that I am not the organizer) Cote-de-Bone
Canada
Toronto
https://esports-tickets.com/event-public/ti8ve - Join us again this year at the Cineplex Yonge and Dundas! We’ve always sold out every year for the pubstomp and the crowd is always awesome! Need more information? Information and tickets are on our Esports-Tickets.com event page and you can join the Canada Dota 2 group. Some ticket packages are limited in quantities, so if you can't purchase a specific ticket, it means that it has been sold out. chibista
Denmark
Copenhagen
Event Link - Cinema viewing party for the Lower Bracket Final and Grand Final of TI8 on 25. august 2018. 17:45-04:00 CET (or whenever it ends) with competitions, giveaways, free Coca-Cola at entrance, hosts, entertainment and a great atmosphere. Panel, interviews, and ceremony will all be broadcasted as well. OlLi_-
https://www.facebook.com/events/285584798893275/ - PHZ.fi in co-operation with Aalto Gamers are organizing a viewing party in the Helsinki metropolitan area (Espoo, Otaniemi to be precise). You can get there very easily by metro from Helsinki. Come enjoy the final day of TI8 with us! There's gonna be pizza & soft drinks available for free + there's a grocery store and a grill close by to the venue phzgames
Finland
Jyväskylä
Event Link - There's one here organized by JeSSe Ry: Jyväskylä, Finland. Ilokivi onstage. Facebook link for the event: This is 18+ event. Hallunder
Germany
Karlsruhe
Event Link - Since we have successfully hosted Germany’s biggest Dota 2 public viewing for a couple of years now, we want to try meet the expectations this year once again. We will be broadcasting the grand finals on August 25th on the AKK tribune starting at 7pm. There, we want to collectively experience the biggest spectacle in this Dota 2 year with all the fans from near and far. Not only Dota 2 players but also DotA veterans, Dota 2 newbies and everyone who wants to get to know the phenomenon Dota are welcome to join us. spcemarine
Germany
Regensburg
Event Link - The 4th year in a row we are organizing the Dota TI finals public viewing in the old town of Regensburg. The event will take place at Picasso Regensburg. Starting time is 18:00 at the 25th of august. Like the last years the entrance is free, we have a pubquiz and MEGA Dota related drink specials. This year we also organized a Fotobox (thanks to the Gamerverein Regensburg) were you can take fotos with your favourite Dota heroes or even become one yourself! For further details you can look up the event page or contact us via facebook. Kryptondifluorid
Hong Kong
Hong Kong
Event Link - Location is still to be determined. Dota2 HK is hosting one on Grand Finals Day. Aug 25, 10pm HK Time. cybuster2
Event Link - It's in the same pub as previous years. Strictly 18+ unfortunately. Hopefully can get added to the list. KC252
Netherlands
Amsterdam
Event Link - Confirmed to broadcast as many of the games as possible, even after official closing times. No Facebook event yet. Razorya
Netherlands
Rotterdam
Event Link - Pretty sure there is one in Rotterdam in the Netherlands. I'm not sure it's a "pubstomp" but they're supposed to be hosting something. justanothrunistudent
Russia
Saint-Petersburg
http://dota2vo.ru/ti8 - Organizing pubstomp 6th time in awesome theatre with lounge zone, secret shop, 1x1 tournament and other stuff. Come to us on 25th of august finargot
Singapore
Singapore
Event Link - Singapore's one's at SAFRA Yishun, main atrium. Minimum spending of S$5 as per the post, for snacks pass. Cannot go because i booked a hotel somewhere else. nekosake2
Event Link - Not sure if this counted as pubstomp but we are having one in Bangkok, Thailand. Sponsored by Lenovo Thailand. It will be hosted at Siam Pavalai Theatre on the 6th floor of Siam Paragon shopping mall. Aug 25-26 10pm-10 am local time. Rawinza555
Thailand
Bangkok
Event Link - Another BIGGEST PUBSTOMP in BKK THAILAND is held by INVATE, Esport Specialist in Thailand (The best Live Broadcasting), who will bring the best experience to all Dota 2 fans!! discotechssss
Ukraine
Odessa
Event Link - there is pubstomp in Odessa, Ukraine if anyone even cares
https://m.facebook.com/thepizzaplaceacton - Considering doing deals on pizza, apps, and Beer if we can get anyone out there. 85" TV and 6 TV'ss total in the sports bar. Pictures on Facebook. At this point its just me and my one friend. renorhino88
USA
Baltimore
Event Link - Hey, representing the Baltimore one as well! This event is 21+, food specials. It's the fourth year we've participated! Seanbiscuit
USA
Chicago
Event Link - If you're 18+ in Chicago and want to watch Grand Finals surrounded by fellow fans, come out to a FanHome hosted International watch party at Hi-Point, the gaming lounge of Highline in River North on Saturday, August 25th. Tickets are sold above, each ticket provides you entrance to the bar, food, giveaways from FanHome's beverage partner, and enters you into a raffle. Jayhawk2b
USA
Cincinnati
Event Link - I’m proud to announce the official TI8 Pubstomp this year in Cincinnati! I’ve been working with the owners of 16-Bit Bar+Arcade. We have a great venue setup, with our own reserved seating to accommodate however many people show up. We'll even have a signature drink just for the occasion! Please be sure to tell your friends and family (even those who haven’t watched or played DotA – they might leave a fan!).This event is for guests 21 and over, so please keep that in mind. Don’t hesitate to reach out if you have any questions and please RSVP if you plan on attending. Banana___Hammock
USA
Houston
Event Link - The International 8 Watch Party on August 25th In Houston, TX! Whether you love Dota, or have never seen a game this is going to be a great party for all gamers! We will have special guests, vendors, raffles, drink specials, food, hookah stands and much more! We will be raffling off a Hyper X gamer setup including a Mechanical Keyboard, Mouse, and Headset! LotharThrowaway
USA
Medina
Event Link - Welcome to the 6th year of me hosting Dota pubstomps in Medina Ohio. Last year was a great turnout but after many people saying that it was too small i looked for a new place again. Luckily the place i hosted in 2016 is back and that's where we are this year. As always the event is open to anyone of any age and no cover charge! I just strongly encourage anyone who attends to Eat and Drink there as they are giving us the place for the whole day for free. theaxel11
USA
Oakland
Cafe el Patio - In Oakland, California is going be showing everything from the group stages to the Main event finals! Address is 4030 International Blvd, Oakland CA. There is limited seating but there are three TVs. typicalhonduran
USA
Sacramento
Event Link - Come watch The International 8 at my house! Join us for our second annual Pubstomp! We host Friday and Saturday and setup a LAN party in the dining room to play between matches. Fairfield is located directly between San Francisco and Sacramento (North-East bay). Last year we had six viewers. Please RSVP so we can plan for food and message you the exact address. Amenities include: 75" 4k UltraHD stream with Pioneer 5.1 Surround Sound, Pizza, Beer, Nachos and More, Couches, Enthusiasm, Fast Internet, 420 Friendly josher777
USA
Seattle
Event Link - If you're over 21 and are in the Seattle area during TI, @FollowMe has organized a pubstomp in Capitol Hill for Saturday, August 25th. Sketches_Stuff_Maybe
USA
Washington
Event Link - Join us at Tenley Bar and Grill to watch the finals on their projection screen. This event is ALL AGES and cosplay is encouraged. There will be giveaways throughout the day of some Dota2 swag as well as 3 full event tickets for GEXCon (gexconvention.com) coming up at the end of the month. dmr83457
Event Link - Time: 21 h00 day 25/8-10 h00 day 26/8, location: Restaurant 68 lộc shots, number 213 to theme, Ward 15, District 10, TP. Ho Chi Minh. All details, please contact MEGA esports gaming house at 0909791809 ptaqll5
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well. For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy. Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X. In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements. Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.
MAMETesters Bugs Fixed
00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edström]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
3do_m2: Shooter 2D [incog]
dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]
Source Changes
fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
tms9927: Configure using character clock rather than dot clock. [AJR]
pit8253: Converted counters to subdevices. [AJR]
sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
sol20: Added RS-232 port. [AJR]
mcb216, cb308: Replaced UART with TMS5501. [AJR]
hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
vt100_kbd: Rewrote as UART-based serial device. [AJR]
vt100: Restored bottom lines of screen. [AJR]
vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
d9final: Added NVRAM. [AJR]
qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
rainbow: Corrected bit rate generator clocks and types. [AJR]
g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
scn2674: Added preliminary support for SCN2672 variant. [AJR]
vgmplay: Disable POKEY and QSound devices if not required. [AJR]
Include option and file names in fatal error message for failure to load media image. [AJR]
model2.cpp updates: [Angelo Salese]
Added custom debugger commands to dump geometrizer disassembly and triangle list.
Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
Fixed untextured path colors (used by Motor Raid and Daytona USA).
Added direct framebuffer drawing (used by Last Bronx title screen).
sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
Added fmul abs multi opcode (used by Gunblade NY).
Added SET_UREG case $67 (used by Zero Gunner 2B).
Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
i960.cpp: Added support for burst stall on writes. [Angelo Salese]
ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
rohga.cpp: Fixed graphics decoding. [cam900]
segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
vgmplay updated: [cam900]
Implemented Sega PCM interface registers.
Convert QSound pitch to DSP clock input frequency.
eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
es5510/taito_en updated: [cam900]
es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
esqpump.cpp: Split ES5506 out of interface.
esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
lastbank: Use generic latch device for sound communication. [cam900]
gcpinball.cpp: Improved ROM region names. [cam900]
qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
hidctch3: Replaced driver init with machine configuration. [cam900]
mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
ddragon.cpp: Identified CPU types. [cam900]
x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
plugins/portname: Described revised format. [Carl]
Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
XaviX: Added notes on IRQ source register. [David Haywood]
Added HDB-DOS device for Color Computer 1/2. [David Ladd]
Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
nes_apu: Derive frame counter from clock input. [O. Galibert]
Removed macros from address maps. [O. Galibert]
interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
Nearly boots CLIX – hangs trying to mount the filesystems.
Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
Implemented most C400 instructions, and fixed wait instruction.
Removed broken forced interrupt handling.
gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
seattle.cpp: Cleaned up outputs. [Risugami]
Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
Added comm_framesync option to force instances to stay in sync.
Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
Removed m1comm from the default model1 configuration, as not every game has one.
Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
Corrected size of MK48T12 timekeeper RAM. [smf]
validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
Interpreter implements almost all features and has machine cycle accuracy/granularity.
PIO and a subset of SIO output excluding multiplexed modes are implemented.
Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
By Thomas Mann Translation by H. T. Lowe-Porter THE FIGHT BETWEEN JAPPE AND DO ESCOBAR I WAS very much taken aback when Johnny Bishop told me that Jappe and Do Escobar were going to fight each other and that we must go and watch them do it. It was in the summer holidays at Travemünde, on a sultry day was a slight land breeze and a flat sea ever so far away across the sands. We had been some three-quarters of an hour in the water and were lying on the hard sand under the props of the bathing- cabins——we two and Jürgen Brattström the shipowner's son. Johnny and Brattström were lying on their backs entirely naked; I felt more comfortable with my towel wrapped round my hips. Brattström asked me why I did it and I could not think of any sensible answer; so Johnny said with his winning smile that I was probably too big now to lie naked. I really was larger and more developed than Johnny and Brattström; also a little older, about thirteen; so I accepted Johnny's explanation in silence, although with a certain feeling of mortification. For in Johnny Bishop's presence you actually felt rather out of it if you were any less small, fine, and physically childlike than he, who was all these things in such a very high degree. He knew how to look up at you with his pretty, friendly blue eyes, which had a certain mock- ing smile in them too, with an expression that said: "What a great, gawky thing you are, to be sure!" The ideal of manliness and long trousers had no validity in his presence——and that at a time, not long after the war, when strength, courage, and every hardy virtue stood very high among us youth and all sorts of conduct were banned as effeminate. But Johnny, as a foreigner—or half- foreigner——was exempt from this atmosphere. He was a little like a woman who preserves her youth and looks down on other women who are less successful at the feat. Besides he was far and away the best-dressed boy in town, distinctly aristocratic and elegant in his real English sailor suit with the linen collar, sailor's knot, laces, a silver whistle in his pocket, and an anchor on the sleeve that narrowed round his wrists. Anyone else would have been laughed at for that sort of thing——it would have been jeered at as "girls' clothes." But he wore them with such a disarming and confident air that he never suffered in the least. He looked rather like a thin little cupid as he lay there, with his pretty, soft blond curls and his arms up over the narrow English head that rested on the sand. His father had been a German busi- ness man who had been naturalized in England and died some years since. His mother was English by blood, a long-featured lady with quiet, gentle ways, who had settled in our town with her two children, Johnny and a mischievous little girl just as pretty as he. She still wore black for her husband, and she was probably honouring his last wishes when she brought the children to grow up in Germany. Obviously they were in easy circum- stances. She owned a spacious house outside the city and a villa at the sea and from time to time she travelled with Johnny and Sissie to more distant resorts. She did not move in society, although it would have been open to her. Whether on account of her mourn- ing or perhaps because the horizon of our best families was too narrow for her, she herself led a retired life, but she managed that her children should have social intercourse. She incited other children to play with them and sent them to dancing and to deport- ment lessons, thus quietly arranging that Johnny and Sissie should associate exclusively with the children of well-to-do families—— of course not in pursuance of any well-defined principle, but just as a matter of course. Mrs. Bishop contributed, remotely, to my own education: it was from her I learned that to be well thought of by others no more is needed than to think well of yourself. Though deprived of its male head the little family showed none of the marks of neglect or disruption which often in such cases make people fight shy. Without further family connection, with- out title, tradition, influence, or public office, and living a life apart, Mrs. Bishop by no means lacked social security or preten- sions. She was definitely accepted at her own valuation and the friendship of her children was much sought after by their young contemporaries. As for Jürgen Brattström, I may say in passing that his father had made his own money, achieved public office, and built for himself and his family the red sandstone house on the Burgfeld, next to Mrs. Bishop's. And that lady had quietly accepted his son as Johnny's playmate and let the two go to school together. Jürgen was a decent, phlegmatic, short-legged lad without any prominent characteristics. He had begun to do a little private business in licorice sticks. As I said, I was extremely shocked when Johnny told me about the impending meeting between Jappe and Do Escobar which was to take place at twelve o'clock that day on the Leuch- tenfeld. It was dead earnest——might have a serious outcome, for Jappe and Do Escobar were both stout and reckless fellows and had strong feelings about knightly honour. The issue might well be frightful. In my memory they still seem as tall and manly as they did then, though they could not have been more than fifteen at the time. Jappe came from the middle class of the city; he was not much looked after at home, he was already almost his own master, a combination of loafer and man-about-town. Do Escobar was an exotic and bohemian foreigner, who did not even come regularly to school but only attended lectures now and then——an irregular but paradisial existence! He lived en pension with some middle-class people and rejoiced in complete independence. Both were people who went late to bed, visited public-houses, strolled of evenings in the Broad Street, followed girls about, performed crazy "stunts"——in short, were regular blades. Although they did not live in the Kurhotel at Travemünde——where they would scarcely have been acceptable——but somewhere in the village, they frequented the Kurhaus and garden and were at home there as cosmopolitans. In the evening, especially on a Sunday, when I has long since been in my bed in one of the chalets and gone off to sleep to the pleasant sound of the Kurhaus band, they, and other members of the young generation——as I was aware——still sauntered up and down in the stream of tourists and guests, loitered in front of the long awning of the café, and sought and found grown-up entertainment. And here they had come to blows, good- ness knows how and why. It is possible that they had only brushed against each other in passing and in the sensitiveness of their knightly honour had made a fighting matter of the en- counter. Johnny, who of course had been long since in bed too and was instructed only by hearsay in what happened, expressed himself in his pleasant, slightly husky childish voice, that the quarrel was probably about some "gal"——an easy assumption, considering Jappe's and Do Escobar's precocity and boldness. In short, they had made no scene among the guests, but in few and biting words agreed upon hour and place and witnesses for the satisfaction of their honour. The next day, at twelve, rendezvous at such and such a spot on the Leuchtenfeld. Good evening.—— Ballet-master Knaak from Hamburg, master of ceremonies and leader of the Kurhaus cotillions, had been on the scene and prom- ised his presence at the appointed hour and place. Johnny rejoiced wholeheartedly in the fray——I think that neither he nor Brattström would have shared my apprehensions. Johnny repeatedly assured me, forming the r far forward on his palate, with his pretty enunciation, that they were both "in dead eahnest" and certainly meant business. Complacently and with a rather ironic objectivity he weighed the chances of victory for each. They were both frightfully strong, he grinned; both of them great fighters——it would be fun to have it settled which of them was the greater. Jappe, Johnny thought, had a broad chest and capital arm and leg muscles, he could tell that from seeing him swimming. But Do Escobar was uncommonly wiry and savage—— hard to tell beforehand who would get the upper hand. It was strange to hear Johnny discourse so sovereignly upon Jappe's and Do Escobar's qualifications, looking at his childish arms, which could never have given or warded off a blow. As for me, I was indeed far from absenting myself from the spectacle. That would have been absurd and moreover the proceedings had a great fasci- nation for me. Of course I must go, I must see it all, now that I knew about it. I felt a certain sense of duty, along with other and conflicting emotions: a great shyness and shame, all unwarlike as I was, and not at all minded to trust myself upon the scene of manly exploits. I had a nervous dread of the shock which the sight of a duel à outrance, a fight for life and death, as it were, would give me. I was cowardly enough to ask myself whether, once on the field, I might not be caught up in the struggle and have to expose my own person to a proof of valour which I knew in my inmost heart I was far from being able or willing to give. On the other hand I kept putting myself in Jappe's and Do Esco- bar's place and feeling consuming sensations which I assumed to be what they were feeling. I visualized the scene of the insult and the challenge, summoned my sense of good form and with Jappe and Do Escobar resisted the impulse to fall to there and then. I experienced the agony of an overwrought passion for justice, the flaring, shattering hatred, the attacks of raving impatience for revenge, in which they must have passed the night. Arrived at the last ditch, lost to all sense of fear, I fought myself blind and bloody with an adversary just as inhuman, drove my fist into his hated jaw with all the strength of my being, so that all his teeth were broken, received in exchange a brutal kick in the stomach and went under in a sea of blood. After which I woke in my bed with ice-bags, quieted nerves, and a chorus of mild reproaches from my family. In short, when it was half past twelve and we got up to dress I was half worn out with my apprehensions. In the cabin and afterwards when we were dressed and went outdoors, my heart throbbed exactly as though it was I myself who was to fight with Jappe or Do Escobar, in public and with all the rigours of the game. I still remember how we took the narrow wooden bridge which ran diagonally up from the beach to the cabins. Of course we jumped, in order to make it sway as much as possible, so that we bounced as though on a spring-board. But once below we did not follow the board walk which led along the beach past the tents and the basket chairs; but held inland in the general direction of the Kurhaus but rather more leftwards. The sun brooded over the dunes and sucked a dry, hot odour from the sparse and withered vegetation, the reeds and thistles that stuck into our leg. There was no sound but the ceaseless humming of the blue-bottle flies which hung apparently motionless in the heavy warmth, sud- denly to shift to another spot and begin afresh their sharp, mo- notonous whine. The cooling effect of the bath was long since spent. Brattström and I kept lifting our hats, he his Swedish sailor cap with the oilcloth visor, I my round Heligoland woollen bon- net——the so-called tam-o'-shanter——to wipe our brows. Johnny suffered little from heat, thanks to his slightness and also because his clothing was more elegantly adapted than ours to the summer day. In his light and comfortable sailor suit of striped washing material which left bare his throat and legs, the blue, short- ribboned cap with English lettering on his pretty little head, the long slender feet in fine, almost heelless white leather shoes, he walked with mounting strides and somewhat bent knees between Brattström and me and sang with his charming accent "Little Fisher Maiden"——a ditty which was then the rage. He sang it with some vulgar variation in the words, such as boys like to in- vent. Curiously enough, in all his childishness he knew a good deal about various matters and was not at all too prudish to take them in his mouth. But always he would make a sanctimonious little face and say: "Fie! Who would sing such dirty songs?"—— as though Brattström and I had been the ones to make indecent advances to the little fisher maiden. I did not feel at all like singing, we were too near the fatal spot. The prickly grass of the dunes had changed to the sand and sea moss of a barren meadow; this was the Leuchtenfeld, so called after the yellow lighthouse towering up in the far distance. We soon found ourselves at our goal. It was a warm, peaceful spot, where almost nobody ever came: protected from view by scrubby willow trees. On the free space among the bushes a crowd of youths lay or sat in a circle. They were almost all older than we and from various strata of society. We seemed to be the last spectators to arrive. Everybody was waiting for Knaak the dancing-master, who was needed in the capacity of neutral and umpire. Both Jappe and Do Escobar were there——I saw them at once. They were sitting far apart in the circle and pretending not to see each other. We greeted a few acquaintances with silent nods and squatted in our turn on the sun- warmed ground. Some of the group were smoking. Both Jappe and Do Escobar held cigarettes in the corners of their mouths. Each kept one eye shut against the smoke and I instantly felt and knew that they were aware how grand it was to sit there and smoke before entering the ring. They were both dressed in grown-up clothes, but Do Escobar's were more gentlemanly that Jappe's. He wore yellowed shoes with pointed toes, a light-grey summer suit, a rose- coloured shirt with cuffs, a coloured silk cravat, and a round, nar- row-brimmed straw hat sitting far back on his head, so that his mop of shining black hair showed on one side beneath it, in a big hummock. He kept raising his right hand to shake back the silver bangle he wore under his cuff. Jappe's appearance was distinctly less pretentious. His legs were encased in tight trousers of a lighter colour than his coat and waistcoat and fastened with straps under his waxed black boots. A checked cap covered his curly blond hair; in contrast to Do Escobar's jaunty headgear he wore it pulled down over his forehead. He sat with his arms clasped round one knee; you could see that he had on loose cuffs over his shirt-sleeves, also that his finger-nails were either cut too short or else that he indulged in the vice of biting them. Despite the smoking and the assumed nonchalance, the whole circle was serious and silent, restraint was in the air. The only one to make head against it was Do Escobar, who talked without stopping to his neighbours, in a loud, strained voice, rolling his r's and blow- ing smoke out of his nose. I was rather put off by his volubility; it inclined me, despite the bitten finger-nails, to side with Jappe, who at most addressed a word or two over his shoulder to his neighbour and for the rest gazed in apparent composure at the smoke of his cigarette. Then came Herr Knaak——I can still see him, in his blue striped flannel morning suit, coming with winged tread from the direc- tion of the Kurhaus and lifting his hat as he paused outside the circle. That he wanted to come I do not believe; I am convinced rather that he had made a virtue of necessity when he honoured the fight with his presence. And the necessity, the compulsion, was due to his equivocal position in the eyes of the martially- and mascu- linely-minded youth. Dark-skinned and comely, plump, particu- larly in the region of the hips, he gave us dancing and deportment lessons in the wintertime——private, family lessons as well as pub- lic classes in the Casino; and in the summer he acted as bathing- master and social manager at Travemünde. He rocked on his hips and weaved in his walk, turning out his toes very much and setting them first on the ground as he stepped. His eye had a vain ex- pression, his speech was pleasant but affected, and his way of entering a room as though it were a stage, his extraordinary and fastidious mannerisms charmed all the female sex, while the mascu- line world, and especially critical youth, viewed him with sus- picion. I have often pondered over the position of François Knaak in life and always have I found it strange and fantastic. He was of humble origins, his parents were poor, and his taste for the social graces left him as it were hanging in the air——not a member of society, yet paid by it as a guardian and instructor of its con- ventions. Jappe and Do Escobar were his pupils too; not in pri- vate lessons, like Johnny, Brattström, and me, but in the public classes in the Casino. It was in these that Herr Knaak's character and position were most sharply criticized. We of the private classes were less austere. A fellow who taught you the proper de- portment towards little girls, who was thrillingly reported to wear a corset, who picked up the edge of his frock-coat with his finger- tips, curtsied, cut capers, leaped suddenly into the air, where he twirled his toes before he came down again——what sort of chap was he, after all? These were the suspicions harboured by militant youth on the score of Herr Knaak's character and mode of life, and his exaggerated airs did nothing to allay them. Of course, he was a grown-up man (he was even, comically enough, said to have a wife and children in Hamburg); and his advantage in years and the fact that he was never seen except officially and in the dance-hall, prevented him from being convicted and unmasked. Could he do gymnastics? Had he ever been able to? Had he courage? Had he parts? In short, could one accept him as an equal? He was never in a position to display the soldier char- acteristics which might have balanced his salon arts and made him a decent chap. So there were youths who made no bones of call- ing him straight out a coward and a jackanapes. All this he knew and therefore he was here today to manifest his interest in a good stand-up fight and to put himself on terms with the young, though in his official position he should not have countenanced such goings-on. I am convinced, however, that he was not comfortable ——he knew he was treading on thin ice. Some of the audience looked coldly at him and he himself gazed uneasily round to see if anybody was coming. He politely excused his late arrival, saying that he had been kept by a consultation with the management of the Kurhaus about the next Sunday's ball. "Are the combatants present?" he next inquired in official tones. "Then we can begin." Leaning on his stick with his feet crossed he gnawed his soft brown mous- tache with his under lip and made owl eyes to look like a con- noisseur. Jappe and Do Escobar stood up, threw away their cigarettes, and began to prepare for the fray. Do Escobar did it in a hurry, with impressive speed. He threw hat, coat, and waistcoat on the ground, unfastened tie, collar, and braces and added them to the pile. He even drew his rose-coloured shirt out of his trousers, pulled his arms briskly out of the sleeves, and stood up in a red and white striped undershirt which exposed the larger part of his yellow arms, already covered with a thick black fell. "At you service, sir," he said, with a rolling r, stepping into the middle of the ring, expanding his chest and throwing back his shoulders. He still wore the silver bangle. Jappe was not ready yet. He turned his head, elevated his brows, and looked at Do Escobar's feet a moment with narrowed eyes——as much as to say: "Wait a bit——I'll get there too, even if I don't swagger so much." He was broader in the shoulder; but as he took his place beside Do Escobar he seemed nowhere near so fit or athletic. His legs in the tight strapped boots inclined to be knock-kneed and his fit-out was not impressive——grey braces over a yellowed white shirt with loose buttoned sleeves. By con- trast Do Escbar's striped tricot and the black hair on his arms looked uncommonly grim and businesslike. Both were pale but it showed more in Jappe as he was otherwise blond and red-cheeked, with jolly, not-too-refined features including a rather turned-up nose with a saddle of freckles. Do Escobar's nose was short, straight, and drooping and there was a downy black growth on his full upper lip. They stood with hanging arms almost breast to breast, and looked at one another darkly and haughtily in the region of the stomach. They obviously did not know how to begin——and how well I could understand that! A night and half a day had inter- vened since the unpleasantness. They had wanted to fly at each other's throats and had only been held in check by the rules of the game. But they had had time to cool off. To do to order, as it were, before an audience, by appointment, in cold blood, what they had wanted to do yesterday when the fit was on them——it was not the same thing at all. After all, they were not gladiators. They were civilized young men. And in possession of one's senses one has a certain reluctance to smash a sound human body with one's fists. So I thought, and so, very likely, it was. But something had to be done, that honour might be satisfied, so each began to work the other up by hitting him contemptu- ously with the finger-tips on the breast, as though that would be enough to finish him off. And, indeed, Jappe's face began to be distorted with anger—but just at that moment Do Escobar broke off the skirmish. "Pardon," said he, taking two steps backwards and turning aside. He had to tighten the buckle at the back of his trousers, for he was narrow-hipped and in the absence of braces they had begun to slip. He took his position again almost at once, throwing out his chest and saying something in guttural and rattling Spanish, probably to the effect that he was again at Jappe's service. It was clear that he was inordinately vain. The skirmishing with shoulders and buffeting with palms began again. Then unexpectedly there ensued a blind and raging hand- to-hand scuffle with the fists, which lasted three seconds and broke off without notice. "Now they are warming up," said Johnny, sitting next to me with a dry grass in his mouth. "I'll wager Jappe beats him. Look how he keeps squinting over at us——Jappe keeps his mind on his job. Will you bet he won't give him a good hiding?" They had now recoiled and stood, fists on hips, their chests heaving. Both had doubtless taken some punishment, for they both looked angry, sticking out their lips furiously as much as to say: "What do you mean by hurting me like that?" Jappe was red- eyed and Do Escobar showed his white teeth as they fell to again. They were hitting out now with all their strength on shoulders, forearms, and breasts by turns and in quick succession. "That's nothing," Johnny said, with his charming accent. "They won't get anywhere that way, either of them. They must go at it under the chin, with an uppercut to the jaw. That does it." But mean- while Do Escobar had caught both Jappe's arms with his left arm, pressed them as in a vise against his chest, and with his right went on pummelling Jappe's flanks. There was great excitement. "No clinching!" several voices cried out, and people jumped up. Herr Knaak hastened between the combatants, in horror. "You are holding him fast, my dear friend. That is against all the rules." He separated them and again instructed Do Escobar in the regulations. Then he withdrew once more outside the ring. Jappe was obviously in a fury. He was quite white, rubbing his side and looking at Do Escobar with a slow nod that boded no good. When the next round began, his face looked so grim that everybody expected him to deliver a decisive blow. And actually as soon as contact had been renewed Jappe carried out a coup——he practised a feint which he had probably planned beforehand. A thrust with his left caused Do Escobar to protect his head; but as he did so Jappe's right hit him so hard in the stomach that he crumpled forwards and his face took on the colour of yellow wax. "That went home," said Johnny. "That's where it hurts. Maybe now he will pull himself together and take things seri- ously, so as to pay it back." But the blow to the stomach had been too telling, Do Escobar's nerve was visibly shaken. It was clear he could not even clench his fists properly, and his eyes took on a glazed look. However, finding his muscles thus affected, his vanity counselled him to play the agile southron, dancing round the German bear and rendering him desperate by his own dex- terity. He took tiny steps and made all sorts of useless passes, moving round Jappe in little circles and trying to assume an arro- gant smile——which in his reduced condition struck me as really heroic. But it did not upset Jappe at all——he simply turned round on his heel and got in many a good blow with his right while with his left he warded off Do Escobar's feeble attack. But what sealed Do Escobar's fate was that his trousers kept slipping. His tricot shirt even came outside and rucked up, showing a little strip of his bare yellow skin——some of the audience sniggered. But why had he taken off his braces? He would have done better to leave æsthetic considerations on one side. For now his trousers bothered him, they had bothered him during the whole fight. He kept wanting to pull them up and stuff in his shirt, for however much he was punished he could bear it better than the thought that he might be cutting a ridiculous figure. In the end he was fighting with one hand while with the other he tried to put him- self to rights; and thus Jappe was able to land such a blow on his nose that to this day I do not understand why it was not broken. But the blood poured out, and Do Escobar turned and went apart from Jappe, trying with his right hand to stop the bleeding and with his left making an eloquent gesture behind him as he went. Jappe stood there with his knock-kneed legs spread out and waited for Do Escobar to come back. But Do Escobar was finished with the business. If I interpret him aright he was the more civilized of the two and felt that it was high time to call a halt: Jappe would beyond doubt have fought on with his nose bleed- ing; but almost as certainly Do Escobar would equally have re- fused to go on, and he did so with even more conviction in that it was himself that bled. They had made the claret run out of his nose——in his view things should never have been allowed to go so far, devil take it! The blood ran between his fingers onto his clothes, it soiled his light trousers and dripped on his yellow shoes. It was beastly and nothing but beastly——and under such circum- stances he declined to take part in more fighting. It would be inhuman. And his attitude was accepted by the majority of the spec- tators. Herr Knaak came into the ring and declared that the fight was over. Both sides had behaved with distinction. You could see how relieved he felt that the affair had gone off so smoothly. "But neither of them was brought to a fall," said Johnny, surprised and disappointed. However, even Jappe was quite satis- fied to consider the affair as settled. Drawing a long breath he went to fetch his clothes. Everybody generally accepted Herr Knaak's delicate fiction that the issue was a draw. Jappe was con- gratulated, but only surreptitiously; on the other hand some peo- ple lent Do Escobar their handkerchiefs, as his own was soon drenched. And now the cry was for more. Let two other fellows fight. That was the sense of the meeting; Jappe's and Do Escobar's business had taken so little time, hardly ten minutes; since they were all there and it was still quite early something more ought to come. Another pair must enter the arena——whoever wanted to show that he deserved being called a lad of parts. Nobody offered. But why at this summons did my heart begin to beat like a little drum? What I had feared had come to pass: the challenge had become general. Why did I feel as though I had all the time been awaiting this very moment with shivers of delicious anticipation and now when it had come why was I plunged into a whirl of conflicting emotions? I looked at Johnny. Perfectly calm and detached he sat beside me, turned his straw about in his mouth and looked about the ring with a frankly curious air, to see whether a couple of stout chaps would not be found to let their noses be broken for his amusement. Why was it that I had to feel personally challenged to conquer my nervous timidity, to make an unnatural effort and draw all eyes upon my- self by heroically stepping into the ring? In an access of self- consciousness mingled with vanity I was about to raise my hand and offer myself for combat when somewhere in the circle the shout arose: "Herr Knaak ought to fight!" All eyes fastened themselves upon Herr Knaak. I have said that he was walking upon slippery ice in exposing himself to the dan- ger of such a test of his kidney. But he simply answered: "No, thanks, very much——I had enough beatings when I was young." He was safe. He had slipped like an eel out of the trap. How astute of him, to bring in his superiority in years, to imply that at our age he would not have avoided an honourable fight——and that without boasting at all, even making his own words carry irre- sistible conviction by admitting with a disarming laugh at himself that he too had taken beatings in his time. They let him alone. They perceived that it was hard, if not impossible, to bring him to book. "Then somebody must wrestle!" was the next cry. This sug- gestion was not taken up either; but in the midst of the discussion over it (and I shall never forget the painful impression it made) Do Escobar said in his hoarse Spanish voice from behind his gory handkerchief: "Wrestling is for cowards. Only Germans wrestle." It was an unheard of piece of tactlessness, coming from him, and got its reward at once in the capital retort made by Herr Knaak: "Possible," said he. "But it looks as though the Germans know how to give pretty good beatings sometimes too!" He was rewarded by shouts of approving laughter; his whole position was improved, and Do Escobar definitely put down for the day. But it was the general opinion that wrestling was a good deal of a bore, and so various athletic feats were resorted to instead: leap-frog, standing on one's head, handsprings and so on, to fill in the time. "Come on, let's go," said Johnny to Brattström and me, and got up. That was Johnny Bishop for you. He had come to see something real, with the possibility of a bloody issue. But the thing had petered out and so he left. He gave me my first impression of the peculiar superiority of the English character, which later on I came so greatly to admire. 1911
From Thomas Mann: Stories of Three Decades, Translated from the German by H. T. Lowe-Porter. Copyright, 1930, 1931, 1934, 1935, 1936, by Alfred A. Knopf, Inc. The Modern Library edition, Random House, Inc. pp. 328—339. https://old.reddit.com/leeharveyoswald
New encore stage setup: Shelter (acoustic) is now played by them on the center of the stage instead of on their stand
Slight changes on their live setup: Porter's keyboard to his left (which was never used during leg 1) was removed and now Madeon has cymbals on his left and on his right instead of just on his right
Updated light show for some songs
ADDED ON SF SHOW ON 11/23: Lasersssss
ADDED ON SF SHOW ON 11/23: Added pyrotechnic stuff to some songs
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Ik ben blij en positief! Ik heb gewerkt in het casino, computers, pornoshop, café/coffeeshop, internet. En ik heb nog veel meer van liggen. Genoeg gewerkt van mijn 10de tot 50ste jaar. De twee dames die de hoer speelden daar heb ik voor gezorgd. In Nederland is dat niet gelukt maar in Pattaya, waar ik werkte, is het wel gelukt. Ze zijn in ieder geval geen hoeren meer, dat was gelukt. De laatste jaren woonde ik in Thailand. Ik ben geen superheld en ik wordt 51 jaar op 19 augustus. Maar ik ga beginnen met iets te doen want ik heb niets te doen. Het lijkt me leuk om iets te maken, laat ik eerst ergens een hotel met bar ergens in Azië regelen. Er zijn er genoeg voor weinig, misschien wordt ik wel superslim en laat jullie het weten. Van positief denken wordt je vrolijk en gelukkig. Het leven kan best leuk worden als je jezelf daar voor vecht, ik heb dat altijd gedaan. Ik hoop naar een warm land en mijn laatste jaren daar te blijven, maar ik zal later die dat leuk vindt begrijpen. Ik zal later Nederland bezoeken in de zomer want in de winter is het berekoud. Dingen waar ik niet positief van wordt zijn de mensen die wouden vechten met mij, dit is twee keer gebeurt. Een vriend van mij ging knock-out door de idioot uit Vlissingen. We gingen toen naar mijn moeder op bezoek en wij gingen stappen. Gewoon dingen doen, maar hou je respect. Ik ging op stap met een vriend van mij, zijn naam is Willem Koning. We drinken alcohol met wat joints. Krijgen we ruzie met de idioot en dat ging te keer. Ik dacht dat hij gewoon praatte maar hij ging knock-out en ik was raar, boos, wat een idioot. Hij noemt zich Bram en ik vindt het nog steeds een eikel. Dat dit gebeurt en dat hij dit zegt gaat niet door. Maar Bram heb ik leren kennen dat ik zijn kamer huurde in Vlissingen. Hij heeft weer mijn kachel gestolen voor de vierde keer. Bram heb ik een keer in het ziekenhuis, ik heb geen idee wat hij op bezoek doet. Mijn moeder had een kamer bij Bram geregeld voor mij na het ziekenhuis. Wat heeft Bram slecht werk, van schilderen tot wat dan ook. Ik ben heel simpel, ik haat Vlissingen en Breskens. Bram begrijpt niet wat er bij gebeurt, je komt in mijn verhaal dat Bram gewoon gek is, net als vorige keer. Die man weet niet van echt werken dan de meeste. Ik vraag niets aan Bram en hij steelt een kacheltje, Bram heeft 4 kachels van mij stelen, hij is gestoord en ik wil niet meer met Bram praten, nooit niet! Degene die te veel bier had gedronken was de eigenaar van het café van de overkant, die had echt te veel gedronken en ik zat op de barkruk aan de zijkant van de bar. Ik kreeg een gigantische knal van zijn vuist met allemaal ringen. Die gast is gek, hij was naar muziek aan het luisteren waar de Hell Angels in Amerika waren aan het klooien met de muziekband. De muziek was afgelopen en er kwamen een paar klantjes voor de wiet of hasj. Ik was bezig weer de muziek voor de buurman van de ovenkant. Ik had niks verwacht, hij vraagt of ik geen klote uitvreet. Ik zeg, natuurlijk niet. En op dat moment kreeg ik de klap, daar hou ik niet van. Ik zal jullie later meer over vertellen, we gaan bij het begin starten. Mijn Geboorte (19-08-1967) Van mijn geboorte weet ik niets, drink melk iedere dag. Mijn moeder was zwanger van mij toen ze 15 jaar is, ze was er vroeg bij. Ze gingen lekker uit en hadden hun vrienden en vriendinnen. Nu gaat er iets gebeuren en ze zullen het waarschijnlijk nog niet weten. Mijn vader waar ik in haar buik ben van mijn moeder, mijn vader wil hasj uit Oost-Duitsland halen en geld verdienen. Dus mijn vader gaat naar Oost-Duitsland en heeft hasj gekocht in 1967. Hij had het onder zijn kleren de hasj en in het vliegtuig gestapt. Het vliegtuig wordt stopt en mijn vader gearresteerd voor 7 jaar in Oost-Duitsland in de gevangenis. Mijn vader was de lul, wat een leven heb ik. Mijn vader was opgenomen door het ziekenhuis omdat hij bestek echt opvrat. Dit heeft er slecht uit gezien. Hij zal veel pijn gekregen hebben maar respect voor mijn vader, jammer dat het zo gaat. Ik groei lekker verder en woon met mijn moeder bij mijn opa en oma Struijk. Oom Frits en Tante Annie voor het eerst gezien. Gerda schreef haar brieven naar de gevangenis in Oost-Duitsland, het leven kan hard zijn. Dan krijgt Gerda een telefoontje over Chris, hij wordt vrijgelaten binnenkort. Chris komt met het vliegtuig naar huis en hij staat dan in de krant. Dit is bizar maar waar, we gaan verhuizen later naar de Postweg. Ik begin een klein beetje te praten, dit is een rare toestand. Ik wordt geneukt door mijn moeder en ik jankte. Ik vond dat niks, ik ben dat nooit vergeten. Mijn vader komt weer thuis, die had ik nog nooit gezien. Het eerste wat ik kan herinneren van mijn vader is dat hij gilde dat Gerda mij niet mag neuken. Dat is gebeurt en ik was de tekst kwijt op dat moment, hier denk ik later nog over. Diana wordt geboren, respect voor haar! Mijn ouders gebruikten heroine, daar moet je afblijven. Er gebeuren rare dingen, mijn vader wou zichzelf doden. Kachel niet laten branden en het gas eruit laten komen. Mijn vader drugs gebruiken en het gas uit de kachel komen. Het leven kan hard zijn. Maar Chris en Gerda moesten iets proberen, dat zal wel een tijdje duren. Gerda gaat de hoer spelen en werken. Mijn vader had een klein baantje, ze gingen het proberen. Ze verdienen genoeg geld en ze zijn best wel vrolijk. Cabralstraat Hier wordt ik 4 jaar, het huis op de de tweede etage. Diana is 2.5 jaar jonger, ze heeft ook rood haar. We weten nog niets en we spelen de hele dag. Mijn vriendjes waren aardig en ik ontmoette ze allemaal. Dan kom ik twee nieuwe jongens tegen en net zo oud als ik. De jongens wouden vechten met mij, wat een gedoe. De kleine jongens van vroeger aan het vechten tegen mij en ik was op mijn rolschaatsen. Ik had ze allebei op de grond gegooid en ik heb mijn rolschaatsen aan. Ik had gewonnen met het vechten en ik vond daar niets aan, de jongens kwamen in ieder geval niet meer in de buurt. De neger buurman van boven hebben ze gestoken met een mes, ik heb dat duidelijk gezien. De buurman naar het ziekenhuis en zo leer je weer wat. Mijn moeder nam mij overal naartoe en ik was waarschijnlijk vrolijk. Dan ga ik lekker spelen maar ik val van speelgoed buiten en ga op mijn bek, ik naar mijn moeder janken. Ik had een flink gat onder mijn mond, mijn moeder heeft mij geholpen. Met mijn vrienden gingen wij kinderverkrachters uitschelden, ik deed gewoon mee met de groep. Chris en Gerda waren gelukkig in de Cabralstraat, dit huisje was groter en ik was tevreden. Met de Pink Panter pop die ik opgehaalt heb met een feestje, ik vond die hardstikke mooi. Ik ga naar school maar ik wist niets. Ik weet weinig over van de eerste twee schooljaren maar het was beginnen. Over Ajax en het Nederlands elftal vond ik best leuk om te kijken maar dat komt later. Ik speelde iedere dag, best leuk om er eens naar te kijken nu en in de toekomst. Hier ontmoeten wij Greet die Gerda ontmoet bij mij op school. Wij gingen op bezoek naar Greet met haar familie en andersom. Greet haar zoon heb ik daar leren kennen. Guilliaume was mijn nieuwe vriend, je weet hoe het gaat. Die gast zie ik zeker later. Mijn vader en moeder maken een beslissing, Gerda gaat de hoer spelen en wat geld verdienen. Mijn vader moest de zwangere damesplas in Amsterdam ophalen met een busje. Wat een rare wereld maar waar! Ze gaan aan de bak en we gaan verhuizen naar Diemen, dat ligt tegen Amsterdam aan. Beukenhorst, 1112 Diemen Welkom, we gaan naar Diemen en ik mocht meehelpen met verhuizen. We krijgen een grote flat op 5 hoog, wat een werk toen de tijd. Hier ben ik 7 jaar oud en probeer te helpen. In Diemen-Zuid was nog niet gebouwd, wij waren een van de eerst e. Ik woonde op Beukenhorst 522, net ingetrokken. Het zag er fantastisch uit, mijn eerste flat. Een nieuwe slaapkamer voor mij, mij speelgoed inruimen en ik was klaar. Ik ging vast spelen en ik ging naar school. Eerst ging ik naar de openbare school en iets klikte niet voor mij. Ik weet nog steeds niet waarom,soms kan iets ook zeer lastig zijn. Maar Chris en Gerda doen mij op katholieke school en ik vond dat een best leuke school, mij maakte dat geen donder uit. Mijn 3de klas school, wat een vreemd gedoe. School gaat best goed voor mij maar wij gingen spelen. We gingen over een klein slootje achter de kerk naast de school. Ik ging erover springen en ze gingen voor mij aan de overkant staan en ik viel het water in. Wat was ik boos op die kinderen, ik jankte over van alles. De kinderen zagen mij niet janken en ik begon te zeiken tegen al die kinderen. Ze hebben mij nooit meer gepakt want als je boos bent laten ze mij vrij. Zo slim was ik later, je leert onderweg. Gewoon bluffen. Dit komt vast van een van mijn ouders, ze zijn allebei best slim. Ik kon best leuk naar school. Ik ben een van de kleinste persoon in de klas samen met een paar andere smurfen. Mijn goede vrienden van die tijd waren Doris en Robert, we gingen met ze allen naar school samen. Naar Stuif Es In programma's, we gingen met de hele klas naar Stuif Es In. Tevens later ging we naar de de Efteling, wat een wereld en echt mooi gedaan. Ik kreeg nog een kusje van een leuke meisje uit de klas. Dit was voor mij een mooie dag, een echt mooie dag. Mijn ouders hebben het druk, mijn moeder gaat voor Yab Yum neuken. De eigenaar van Yab Yum heb ik gezien op Zandvoort. Leuk mij vast een toffe gozer, ik kon hem nog officieel nog niet zien. Chris zijn zusters waren ook behoorlijk interessant. Twee van de drie zusters neukte voor geld, ik kan er niks van maken. De andere zuster was voor 100% oké. De zusters Yvonne en Truus heb ik natuurlijk gezien, ze zorgen voor hun eten en weer wippen om opnieuw te beginnen. Dat leuk mij niet 100%, we zullen zien. Ik kan een dik boek beginnen, maar bij mij gaat het een stuk sneller. In de 4de klas ga ik springen over een trap van de kerk. Dit doe ik samen met onze politie kind. Eric Le Grand? Hij was de stoerste van de klas. Ik de kleine smurf mag beginnen en ik haal het. Eric haal het net en zijn schoen is kapot gegaan. Eric probeert het ook niet met mij, dit is jaren geleden. Mijn conditie was best goed. Met de voetbal vond ik prachtig, ik ga voetallen bij S.V. Diemen met een klein persoon. Het eerste jaar ging best goed, het jaar daarna worden weer beter. Dan moeten we voetballen tegen Madjoe en dit gebeurt voor het eerst! De leider heeft dit geregeld, ik mocht in de spits spelen en de eigenlijke spits zorgde dat ik scoor. Mijn neefje Arjen is fanatiek op wat voor leeftijd. Ik moet voetballen en scoor 3x, wat heb ik een mazzel. Dat heb ik goed gedaan, zelfs mijn vader ging naar ons voetbal kijken tegen Madjoe. Maar we waren zeer jong en ik ben benieuwd wat er komt. Iedereen vond dat mooi en we gingen verder. Mijn vader en moeder gaan niet kijken naar ons voetbal ze komen maar op een paar wedstrijden. Ik was een beetje boos op Arjen want hij ging lopen op mijn schoenen en dat moest hij niet doen. Wat een zeikerd ben ik, Arjen is in ieder geval in mijn sterrencomplex. We waren toen 8 a 9 jaar, we hebben het best leuk gehad en zien elkaar later weer. Ik kan van alles opschrijven, hier moeten jullie opletten want het gaat gebeuren maar ik weet nog lang niet alles. Niet weet nog niets! Met S.V. Diemen heb ik een leuke tijd gehad, veel gevoetbald, op het veld of in de zaal. Ik deed overal mee, ik hou van voetbal nog steeds. Arjen mijn neefje, hij voetbalt bij Ajax en doet het goed! Dan moet we weer tegenelkaar, ik bij S.V. Diemen en hij bij Ajax. Ik heb dat niet verwacht maar het gebeurt wel, we spelen tegen elkaar als onze familie! Weer heb ik gewonnen, ik heb natuurlijk mazzel gehad en mijn best gedaan. Ik kan later hierover vertellen over de voetbal kantine waar je lekker kom eten en drinken, nu wil ik graag dat jullie een liedje over mij zingt. Arjen stopt met voetbal bij Ajax en gaat tennis spelen en trainen. Verder had ik door onze problemen genoeg plaats, ik wist nog steeds niets. Ik speelde in een lager elftal bij S.V. Diemen maar ik had er nog steeds lol in, met mijn bal naar buiten en oefenen. Dan ontmoet ik een vried, Johan van Ewijk. Een hele leuke jongen die ik ontmoet in onze Rode Kruislaan. Hij woont aan de overkant en ik ga naar school in Weesp naar de LTS, na de Amsterdamse Augustinus in de Bijlmer. Ik ontmoet de ouders van Johan en hun ouders, ze helpen ook met voetbal. Ik reed lekker naar huis en ik zeg een keer tegen Johans moeder: Kijk hier, hier werkt mijn moeder! Dat dacht ik, maar je bent slimmer dan je denkt. Wat ze zei hierna kon ze niets zeggen, de boodschap is binnen. Wat was ik een eikel dacht ik, wat was ik genaait. Een paar dagen lopen janken, wat een leven. Een paar dagen ging ik eens naar toe, ze mochten mij alleen niet zien. Ik zorgen dat ze mij niet zien, achter bomen en auto's verstoppen en wachten op mijn moeder. Ja ik had prijs, ik heb niks gewonnen. Dit is klote, ik zag mijn moeder opgehaalt worden door mijn vader bij haar werk, neuken. Ik zag meer mensen vertrekken en het was best druk in dat normale huisje. Ik was waarschijnlijk 14 jaar, geleerd van Riekie van Ewijk. Ik wacht maar op wat voor signaal, ik had niemand iets verteld wat mijn moeder deed. Waarop en wanneer wist ik ook niet te vertellen aan niemand, zelfs mijn moeder vertelde ik niets. Ik dacht dat mijn vader de slechte kant op gaat, hij dronk teveel bier en jenever. Het zit soms in de weg, ik heb geen idee hier. Ik heb behoorlijk te werken hier, ik was 11 jaar en werkte met de kersteverkoop bij de bloemenman bij het winkelcentrum. Na twee kersteverkoop ga ik met mijn vader als postbode werken in de vakantie. Weer in de Bijlmer gewerkt gewerkt als postbode tijdens mjn school Augustinus. Daar was het een teringzooi in de bijlmer, er waren genoeg flats volgestopt met grote rotzooi, echte rotzooi. Geleerd van mijn vader en zijn collega's, hoe mensen zich gedragen, het schiet niet op. Arjen is nog steeds aan het trainen, ik ben benieuwd wat ik ga doen. De Telegraaf las is iedere dag en ik dacht :Laat ik dat eens proberen! Iedere dag de krant bezorgen was vroeg werk, ik heb het over de ochtend om minimaal 06:00. Ik dronk een koppie koffie in het ochtend cafe, minimaal 2 kopjes, minimaal, en ik gaf hem een extra Telegraaf. En weer werken met de krant bezorgen, daarna naar huis eten en naar school. Het geld zorgde voor een frietje of frikandel, het voetballen en half zware shag. Het leven begon pas. Arjen tennist op Amstelland, wat hij precies doet weet ik niet. Doordat ik slechte 4de klas LTS Elektro schoolresultaten kreeg was ik gestrest vanwege mijn moeder die wipte voor het geld. Niemand weet hiervan, soms is het leven triest. Ik deed beter mijn best op school en het jaar erna slaag ik. Mijn vader en moeder voor het laatst gezien samen, ik moet naar de MTS in Amsterdam en we gaan op vakantie met de MTS in Friesland. Voor de volgende maal weer een joint gerookt en dat was echt goede hasj. Superstoned! Ik was netjes thuis weer dan krijg ik te horen dat mijn moeder niet thuis komt, ik weet niet waar ze is. Daar was ik echt onder de indruk, ik wist niet wat ik moest doen. Wat een rotleven, ik ga slapen. Nu vergeet ik mijn hasj zakje op te ruimen en het ligt nog op tafel maar is leeg, net opgerookt. Ik had het nog niet gezien dat ik niet opgeruimd heb, dan komt mijn vader en ziet een leeg zakje. Ik deed gewoon dat ik slaap en wil niet wakker worden. Ik was wakker maar ik wou niet door mijn vader wakker gemaakt worden. Wat een zooitje! Ik werd niet wakker en mijn vader probeert iets, denk ik. Ik hoor hem naar beneden gaan en hij telefoneert, wie weet ik niet. Ik slaap deze keer echt lekker door, staat mijn moeder voor de deur. Ik wordt wakker en schrik hiervan. Ik was te boos voor zeker mijn vader en voor mijn moeder zie ik wel. Er gaan weken overheen, mijn vader heeft proberen te neuken, een advertentie in de Telegraaf. Hij heeft geneukt maar het werkte niet zoals hij wou. Later kom ik erachter dat mijn moeder nu een huisje heeft in Bussum met Karl Berghuis. Ik zal er een paar keer op bezoek zijn geweest en met mijn vader lukte het niet, ik wou bij Karl en Gerda graag wonen. Ik had dat nog niet gevraagd en ik had niet gekeken of ze thuis waren. Ik wou bij mijn moeder wonen en was voor de deur bij Karl, niemand thuis. Ik had bij de achterdeur en ruitje gebroken en ben lekker gaan slapen binnen op de bank. Zo vonden het helemaal niet erg en ze maakte een kamer voor mij. Later al mijn spullen opgehaalt van Diemen en ik ben in Bussum hier. Karl had geen werk en was een criminele boekhouder, ze hadden hem bijna gepakt. Wat een stel, maar ze hebben het later gehaalt, ze hebben eerlijk hun geld verdient. Een ex criminele boekhouder en een ex hoer, toen hadden ze het klote voordat ze gaan werken. Gerda begint met huizen schoonmaken, dat is best hard werken. Karl deed nog niets en ik heb hem toen geholpen met Karl als een uitzendkracht bij Oracle Computer. Hij heeft daar goed verdient en ik gun het hem. Karl zijn vrienden leren we kennen, zijn grote vriend noemen we Theo Hogeboom. Hij was en is de fotograaf van iedereen, top fotograaf en ook een ouwe lul. Net gescheiden en ik kon films halen bij hem. Ze hadden 2 jongens en 1 meisje van zijn ex. De jongens zijn van mijn leeftijd en wij zijn op stad die tijd. Wij gaan voor het eerst op stap in Bussum, Marco en Thierry waren van de zoons van Theo, ik had een vriendin. Lol gehad in Bussum en ik had natuurlijk mijn brommer waar ik alles mee deed. Die meid wou ik niet meer, waarom dacht ik niet na. Ik woonde in Bussum en werk nu in Amsterdam als elektromonteur. Eerst mijn werk schiet niet op, ik deed weinig goed, daar heb ik van geleerd. Mijn werk als elektromonteur werk ik nu goed en was serieus. Ik heb op een paar huizen en gebouwen gewerkt en ik vondt het prima. Vervolgens werkte ik op boten, mooie boten van 50 Meter of groter. Hier werkte ik ook met plezier wat beter betaalt, dat dacht ik. Ik krijg dan 1000 gulden van de eigenaar van de gebouwde boot. We krijgen dat allemaal wie op de boot heeft gewerkt van onze leuke eigenaar. Ik had wat nieuwe kleren gekocht, een leren jas en nog geld over. Ik was goed op weg, maar ik wou wat anders doen. Bij de IBM ook gewerkt, dit had ik aan mijn oma. Mijn oma Struijk heeft bij de type machine gewerkt, ik vroeg of ik kan werken. Wij moesten bij het toetsenbord werken, dat werkte, lekker verdienen en hard werken in drie ploegen. Maar ik werk in Amsterdam en ik zie op het Leidse Plein een casino met croupiers gevraagd. Hier wou ik meer weten. Ik heb van alles gevraagt over het casino aan Karl en Gerda. Karl valt van de trap in zijn huis met de TV uit mijn kamer. Wat een eikel, hij heeft het overleefd. De TV lag om zijn buik bovenop hem, hij zal wel pijn gehad maar het hoort bij het leven. De TV werkt nog, Karl een paar dagen pijn. Ze willen ook gaan trouwen en dat gebeurt. Met wat vrienden een feestje maken, ook veel geleerd over Karl. Vroeger hebben ze in een bandje gespeelt maar ze waren een klein beetje gek, leuk gek. Karl speelde de gitaar en ik respect hem. Ze waren hard aan het werk net zoals wij, ik ga naar het Casino en solliciteren. Ik had net gewerkt in het elektra met de boot en ik naar binnen. Een beetje praten met iedereen en wachten wanneer ik aan de beurt ben. De eigenaar was een Duitser en sprak me mij. Ik overal over lullen en dat ik misschien slim ben. De twee ronde had ik gehaalt en we hadden een cursus, we waren met 30 mensen begonnen. Iedere dag zullen er mensen uit vallen. Ik ben nog geen 18, nog een paar weken en ik ben aan het solliciteren. Weer win ik, ik moet een een smoking en goede schoenen kopen en gaan beginnen. Ik verdiende ruim genoeg en nog genoeg mensen gezien. Ik speelde met het 24-Golden Casino. Wat een leven, 's nacht werken, overdag naar Zandvoort lekker slapen op het strand, in Amsterdam lekker eten. Meiden zag ik overal, in was supergeil en heb genoeg geneukt. Op een gegeven moment dacht ik dat ik het kon, dus niet. Ik heb nog op andere plekken bij het casino werken, ik dacht dat ik het kon maar einde leeg, geen geld meer bij me. Alle mensen met wie ik gewerkt heb zeg ik hiep hiep hoera voor jullie. Nu heeft Nederland het overgenomen, het casino van Nederland met je casino en andere spelletjes. Dit was klote en was blij dat Gerda mij hielp. Ik moest niet meer gokken en ik ben ermee gestopt. Hier heb ik echt van geleerd, niet meer doen. Ik ken genoeg gasten van die tijd, maar het gaat weer beginnen overnieuw. Welk werk weet ik nog niet, ik werkte overal en deed van alles. Ik verdiende minder geld maar was gelukkig. Ik zag bij het uitzendbureau en man gevraagd die ook kan solderen. Dat kan ik doen en ik vroeg het werk. Commodore Computers Nederlands Ik zal nog wat ander werk gehad hebben toen der tijd, ik vond er weinig aan. Ik moest geld verdienen, ik had een klein beetje loont verdient en ik vond het niet genoeg. Ik zag het arbeidsbureau Tempo Team in Amsterdam-West voor een Lts-elektroman met iemand kan solderen, dat wou ik proberen. Ik kwam werken bij Commodore Computers Nederland met Paul Vandergucht, ik mocht het proberen. Paul moest naar Braunchweig… in Duitsland, de grote fabriek van Commodore en hij zou er een paar dagen niet zijn. Paul wou eerst zien wat ik kon doen, het repareren van de C64/C128 computers met wat hier bij hoort. Ik moest eerst de handleidingen goed lezen, ik wist nog niets van computers. Na de eerste dag was ik aan het leren en dat vond ik best leuk. Ik kon de computers openmaken maar repareren moest ik echt leren. Wat een gedoe! Ik pakte een computer C64 voor te testen en probeerde van alles, dat was werken. Een hele uitzoekerij en dit lukte niet de eerste dag. Ik flipte de pan uit en ik probeerde de tweede dag, ik had met iedereen kennis gemaakt. Weer proberen en ik dacht laat ik eerst de simpele problemen proberen. De simpele oplossingen waren te verhelpen, ik repareerde spullen. De test deed ik met deze C64 computers en ik deed alles. Ik probeerde dit met twee A3 technische tekeningen te bekijken, dat was de C64. Ik had mijn eigen tafel met mijn soldeerbout en gereedschap vlak bij op Amsterdam-Sloterdijk?.
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